Manager/factory for RenderTextures.
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#include <OgreGLES2RenderTexture.h>
Manager/factory for RenderTextures.
◆ ~GLES2RTTManager()
virtual Ogre::GLES2RTTManager::~GLES2RTTManager |
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virtual |
◆ bind()
virtual void Ogre::GLES2RTTManager::bind |
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RenderTarget * | target | ) |
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pure virtual |
◆ checkFormat()
virtual bool Ogre::GLES2RTTManager::checkFormat |
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PixelFormat | format | ) |
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pure virtual |
◆ createMultiRenderTarget()
virtual MultiRenderTarget * Ogre::GLES2RTTManager::createMultiRenderTarget |
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const String & | name | ) |
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virtual |
◆ createRenderTexture()
virtual RenderTexture * Ogre::GLES2RTTManager::createRenderTexture |
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const String & | name, |
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const GLES2SurfaceDesc & | target, |
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bool | writeGamma, |
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uint | fsaa ) |
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pure virtual |
◆ getBestDepthStencil()
virtual void Ogre::GLES2RTTManager::getBestDepthStencil |
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GLenum | internalFormat, |
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GLenum * | depthFormat, |
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GLenum * | stencilFormat ) |
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inlinevirtual |
◆ getSupportedAlternative()
virtual PixelFormat Ogre::GLES2RTTManager::getSupportedAlternative |
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PixelFormat | format | ) |
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virtual |
Get the closest supported alternative format.
If format is supported, returns format.
◆ unbind()
virtual void Ogre::GLES2RTTManager::unbind |
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RenderTarget * | target | ) |
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pure virtual |
Unbind a certain render target.
This is called before binding another RenderTarget, and before the context is switched. It can be used to do a copy, or just be a noop if direct binding is used.
Implemented in Ogre::GLES2FBOManager.
The documentation for this class was generated from the following file: