#include <OgreLodOutputProviderCompressedMesh.h>
◆ LodOutputProviderCompressedMesh()
Ogre::LodOutputProviderCompressedMesh::LodOutputProviderCompressedMesh |
( |
v1::MeshPtr | mesh | ) |
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◆ ~LodOutputProviderCompressedMesh()
Ogre::LodOutputProviderCompressedMesh::~LodOutputProviderCompressedMesh |
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override |
◆ bakeLodLevel()
void Ogre::LodOutputProviderCompressedMesh::bakeLodLevel |
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LodData * | data, |
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int | lodIndex ) |
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overridevirtual |
◆ bakeManualLodLevel()
void Ogre::LodOutputProviderCompressedMesh::bakeManualLodLevel |
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LodData * | data, |
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String & | manualMeshName, |
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int | lodIndex ) |
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overridevirtual |
◆ finalize()
void Ogre::LodOutputProviderCompressedMesh::finalize |
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LodData * | data | ) |
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overridevirtual |
◆ inject()
void Ogre::LodOutputProviderCompressedMesh::inject |
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overridevirtual |
◆ prepare()
void Ogre::LodOutputProviderCompressedMesh::prepare |
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LodData * | data | ) |
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overridevirtual |
◆ triangleChanged()
◆ triangleRemoved()
The documentation for this class was generated from the following file: