#include <OgreGLES2DepthTexture.h>
◆ GLES2DepthPixelBuffer()
◆ ~GLES2DepthPixelBuffer()
virtual Ogre::v1::GLES2DepthPixelBuffer::~GLES2DepthPixelBuffer |
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◆ blitFromMemory()
virtual void Ogre::v1::GLES2DepthPixelBuffer::blitFromMemory |
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const PixelBox & | src, |
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const Box & | dstBox ) |
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◆ blitToMemory()
virtual void Ogre::v1::GLES2DepthPixelBuffer::blitToMemory |
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const Box & | srcBox, |
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const PixelBox & | dst ) |
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◆ getRenderTarget()
virtual RenderTexture * Ogre::v1::GLES2DepthPixelBuffer::getRenderTarget |
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size_t | slice = 0 | ) |
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The documentation for this class was generated from the following file: