OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
Loading...
Searching...
No Matches
Ogre::v1::GLES2DepthPixelBuffer Class Reference

#include <OgreGLES2DepthTexture.h>

+ Inheritance diagram for Ogre::v1::GLES2DepthPixelBuffer:

Public Member Functions

 GLES2DepthPixelBuffer (GLES2DepthTexture *parentTexture, const String &baseName, uint32 width, uint32 height, uint32 depth, PixelFormat format)
 
virtual ~GLES2DepthPixelBuffer ()
 
virtual void blitFromMemory (const PixelBox &src, const Box &dstBox)
 
virtual void blitToMemory (const Box &srcBox, const PixelBox &dst)
 
virtual RenderTexture * getRenderTarget (size_t slice=0)
 

Constructor & Destructor Documentation

◆ GLES2DepthPixelBuffer()

Ogre::v1::GLES2DepthPixelBuffer::GLES2DepthPixelBuffer ( GLES2DepthTexture * parentTexture,
const String & baseName,
uint32 width,
uint32 height,
uint32 depth,
PixelFormat format )

◆ ~GLES2DepthPixelBuffer()

virtual Ogre::v1::GLES2DepthPixelBuffer::~GLES2DepthPixelBuffer ( )
virtual

Member Function Documentation

◆ blitFromMemory()

virtual void Ogre::v1::GLES2DepthPixelBuffer::blitFromMemory ( const PixelBox & src,
const Box & dstBox )
virtual

◆ blitToMemory()

virtual void Ogre::v1::GLES2DepthPixelBuffer::blitToMemory ( const Box & srcBox,
const PixelBox & dst )
virtual

◆ getRenderTarget()

virtual RenderTexture * Ogre::v1::GLES2DepthPixelBuffer::getRenderTarget ( size_t slice = 0)
virtual

The documentation for this class was generated from the following file: