#include <OgreSDLWindow.h>
◆ SDLWindow()
Ogre::SDLWindow::SDLWindow |
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◆ ~SDLWindow()
Ogre::SDLWindow::~SDLWindow |
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◆ copyContentsToMemory()
void Ogre::SDLWindow::copyContentsToMemory |
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const Box & | src, |
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const PixelBox & | dst, |
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FrameBuffer | buffer ) |
Overridden - see RenderTarget.
◆ create()
void Ogre::SDLWindow::create |
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const String & | name, |
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unsigned int | width, |
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unsigned int | height, |
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bool | fullScreen, |
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const NameValuePairList * | miscParams ) |
◆ destroy()
void Ogre::SDLWindow::destroy |
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Overridden - see RenderWindow.
◆ getCustomAttribute()
void Ogre::SDLWindow::getCustomAttribute |
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const String & | name, |
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void * | pData ) |
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inline |
Overridden - see RenderTarget.
◆ isActive()
bool Ogre::SDLWindow::isActive |
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const |
Overridden - see RenderWindow.
◆ isClosed()
bool Ogre::SDLWindow::isClosed |
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const |
Overridden - see RenderWindow.
◆ isFullScreen()
bool Ogre::SDLWindow::isFullScreen |
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const |
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inline |
◆ isVSyncEnabled()
bool Ogre::SDLWindow::isVSyncEnabled |
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const |
◆ reposition()
void Ogre::SDLWindow::reposition |
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int | left, |
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int | top ) |
Overridden - see RenderWindow.
◆ requiresTextureFlipping()
bool Ogre::SDLWindow::requiresTextureFlipping |
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const |
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inline |
◆ resize()
void Ogre::SDLWindow::resize |
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unsigned int | width, |
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unsigned int | height ) |
Overridden - see RenderWindow.
◆ setVSyncEnabled()
void Ogre::SDLWindow::setVSyncEnabled |
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bool | vsync | ) |
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◆ swapBuffers()
void Ogre::SDLWindow::swapBuffers |
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Overridden - see RenderWindow.
The documentation for this class was generated from the following file: