OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Ogre::Math Class Reference

Class to provide access to common mathematical functions. More...

#include <OgreMath.h>

Classes

class  RandomValueProvider
 This class is used to provide an external random value provider. More...
 

Public Types

enum  AngleUnit { AU_DEGREE , AU_RADIAN }
 The angular units used by the API. More...
 

Public Member Functions

 Math (unsigned int trigTableSize=4096)
 Default constructor.
 
 ~Math ()
 Default destructor.
 

Static Public Member Functions

static Degree Abs (const Degree &dValue)
 Absolute value function.
 
static Radian Abs (const Radian &rValue)
 Absolute value function.
 
static Real Abs (Real fValue)
 Absolute value function.
 
static Radian ACos (Real fValue)
 Arc cosine function.
 
static Real AngleUnitsToDegrees (Real units)
 Convert from the current AngleUnit to degrees.
 
static Real AngleUnitsToRadians (Real units)
 Convert from the current AngleUnit to radians.
 
static Radian ASin (Real fValue)
 Arc sine function.
 
static Radian ATan (Real fValue)
 Arc tangent function.
 
static Radian ATan2 (Real fY, Real fX)
 Arc tangent between two values function.
 
static Real boundingRadiusFromAABB (const AxisAlignedBox &aabb)
 Get a bounding radius value from a bounding box.
 
static Matrix4 buildReflectionMatrix (const Plane &p)
 Build a reflection matrix for the passed in plane.
 
static Vector3 calculateBasicFaceNormal (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
 Calculate a face normal, no w-information.
 
static Vector3 calculateBasicFaceNormalWithoutNormalize (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
 Calculate a face normal without normalize, no w-information.
 
static Vector4 calculateFaceNormal (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
 Calculate a face normal, including the w component which is the offset from the origin.
 
static Vector4 calculateFaceNormalWithoutNormalize (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
 Calculate a face normal without normalize, including the w component which is the offset from the origin.
 
static Vector3 calculateTangentSpaceVector (const Vector3 &position1, const Vector3 &position2, const Vector3 &position3, Real u1, Real v1, Real u2, Real v2, Real u3, Real v3)
 Calculates the tangent space vector for a given set of positions / texture coords.
 
static Real Ceil (Real fValue)
 Ceiling function Returns the smallest following integer.
 
template<typename T >
static T Clamp (T val, T minval, T maxval)
 Clamp a value within an inclusive range.
 
static uint32 ClosestPow2 (uint32 x)
 Return closest power of two not smaller than given number.
 
static Real Cos (const Radian &fValue, bool useTables=false)
 Cosine function.
 
static Real Cos (Real fValue, bool useTables=false)
 Cosine function.
 
static Real DegreesToAngleUnits (Real degrees)
 Convert from degrees to the current AngleUnit.
 
static Real DegreesToRadians (Real degrees)
 
static Real Exp (Real fValue)
 
static Real Floor (Real fValue)
 Floor function Returns the largest previous integer.
 
static Real gaussianDistribution (Real x, Real offset=0.0f, Real scale=1.0f)
 Generates a value based on the Gaussian (normal) distribution function with the given offset and scale parameters.
 
static size_t gcd (size_t a, size_t b)
 Returns Greatest Common Denominator.
 
static AngleUnit getAngleUnit ()
 Get the unit being used for angles.
 
static int IAbs (int iValue)
 
static int ICeil (float fValue)
 
static int IFloor (float fValue)
 
static bool intersects (const Plane &plane, const AxisAlignedBox &box)
 Plane / box intersection test.
 
static std::pair< bool, Realintersects (const Ray &ray, const AxisAlignedBox &box)
 Ray / box intersection, returns boolean result and distance.
 
static bool intersects (const Ray &ray, const AxisAlignedBox &box, Real *d1, Real *d2)
 Ray / box intersection, returns boolean result and two intersection distance.
 
static std::pair< bool, Realintersects (const Ray &ray, const Plane &plane)
 Ray / plane intersection, returns boolean result and distance.
 
static std::pair< bool, Realintersects (const Ray &ray, const Sphere &sphere, bool discardInside=true)
 Ray / sphere intersection, returns boolean result and distance.
 
static std::pair< bool, Realintersects (const Ray &ray, const StdList< Plane > &planeList, bool normalIsOutside)
 Ray / convex plane list intersection test.
 
static std::pair< bool, Realintersects (const Ray &ray, const StdVector< Plane > &planeList, bool normalIsOutside)
 Ray / convex plane list intersection test.
 
static std::pair< bool, Realintersects (const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, bool positiveSide=true, bool negativeSide=true)
 Ray / triangle intersection, returns boolean result and distance.
 
static std::pair< bool, Realintersects (const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal, bool positiveSide=true, bool negativeSide=true)
 Ray / triangle intersection, returns boolean result and distance.
 
static bool intersects (const Sphere &sphere, const AxisAlignedBox &box)
 Sphere / box intersection test.
 
static bool intersects (const Sphere &sphere, const Plane &plane)
 Sphere / plane intersection test.
 
static Real InvSqrt (Real fValue)
 Inverse square root i.e.
 
static int ISign (int iValue)
 
static bool isNaN (Real f)
 
static size_t lcm (size_t a, size_t b)
 Returns Least Common Multiple.
 
template<typename T , typename S >
static FORCEINLINE T lerp (const T &a, const T &b, const S &w)
 Linear interpolation.
 
static Real Log (Real fValue)
 
static Real Log2 (Real fValue)
 
static Real LogN (Real base, Real fValue)
 
static Matrix4 makeViewMatrix (const Vector3 &position, const Quaternion &orientation, const Matrix4 *reflectMatrix=0)
 
static Vector3 octahedronMappingDecode (Vector2 f)
 Takes a 2D value in range [0; 1] and returns a unit-length 3D vector.
 
static Vector2 octahedronMappingEncode (Vector3 n)
 Takes a directional 3D vector n and returns a 2D value in range [0; 1] Vector 'n' doesn't have to be normalized.
 
static bool pointInTri2D (const Vector2 &p, const Vector2 &a, const Vector2 &b, const Vector2 &c)
 Checks whether a given point is inside a triangle, in a 2-dimensional (Cartesian) space.
 
static bool pointInTri3D (const Vector3 &p, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal)
 Checks whether a given 3D point is inside a triangle.
 
static Real Pow (Real fBase, Real fExponent)
 
static Real RadiansToAngleUnits (Real radians)
 Convert from radians to the current AngleUnit .
 
static Real RadiansToDegrees (Real radians)
 
static Real RangeRandom (Real fLow, Real fHigh)
 Generate a random number within the range provided.
 
static bool RealEqual (Real a, Real b, Real tolerance=std::numeric_limits< Real >::epsilon())
 Compare 2 reals, using tolerance for inaccuracies.
 
static double saturate (double t)
 
static float saturate (float t)
 
static void setAngleUnit (AngleUnit unit)
 These functions used to set the assumed angle units (radians or degrees) expected when using the Angle type.
 
static void SetRandomValueProvider (RandomValueProvider *provider)
 
static Degree Sign (const Degree &dValue)
 
static Radian Sign (const Radian &rValue)
 
static Real Sign (Real fValue)
 
static Real Sin (const Radian &fValue, bool useTables=false)
 Sine function.
 
static Real Sin (Real fValue, bool useTables=false)
 Sine function.
 
template<typename T , typename S >
static FORCEINLINE T smoothstep (const T &edge0, const T &edge1, const S &x)
 Performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.
 
static Real Sqr (Real fValue)
 Squared function.
 
static Degree Sqrt (const Degree &fValue)
 Square root function.
 
static Radian Sqrt (const Radian &fValue)
 Square root function.
 
static Real Sqrt (Real fValue)
 Square root function.
 
static Real SymmetricRandom ()
 Generate a random number in the range [-1,1].
 
static Real Tan (const Radian &fValue, bool useTables=false)
 Tangent function.
 
static Real Tan (Real fValue, bool useTables=false)
 Tangent function.
 
static Real UnitRandom ()
 Generate a random number of unit length.
 
static Real Wrap (Real v)
 Wraps the value 'v' into the range [0; 1)
 

Static Public Attributes

static const Real fDeg2Rad
 
static const Real fRad2Deg
 
static const Real HALF_PI
 
static const Real LOG2
 Stored value of log(2) for frequent use.
 
static const Real NEG_INFINITY
 
static const Real PI
 
static const Real POS_INFINITY
 
static const Real TWO_PI
 

Detailed Description

Class to provide access to common mathematical functions.

Remarks
Most of the maths functions are aliased versions of the C runtime library functions. They are aliased here to provide future optimisation opportunities, either from faster RTLs or custom math approximations.
Note

This is based on MgcMath.h from Wild Magic.

Member Enumeration Documentation

◆ AngleUnit

The angular units used by the API.

This functionality is now deprecated in favor of discreet angular unit types ( see Degree and Radian above ). The only place this functionality is actually still used is when parsing files. Search for usage of the Angle class for those instances

Enumerator
AU_DEGREE 
AU_RADIAN 

Constructor & Destructor Documentation

◆ Math()

Ogre::Math::Math ( unsigned int trigTableSize = 4096)

Default constructor.

Parameters
trigTableSizeOptional parameter to set the size of the tables used to implement Sin, Cos, Tan

◆ ~Math()

Ogre::Math::~Math ( )

Default destructor.

Member Function Documentation

◆ Abs() [1/3]

static Degree Ogre::Math::Abs ( const Degree & dValue)
inlinestatic

Absolute value function.

Parameters
dValueThe value, in degrees, whose absolute value will be returned.

References Ogre::Degree::valueDegrees().

◆ Abs() [2/3]

static Radian Ogre::Math::Abs ( const Radian & rValue)
inlinestatic

Absolute value function.

Parameters
rValueThe value, in radians, whose absolute value will be returned.

References Ogre::Radian::valueRadians().

◆ Abs() [3/3]

static Real Ogre::Math::Abs ( Real fValue)
inlinestatic

Absolute value function.

Parameters
fValueThe value whose absolute value will be returned.

◆ ACos()

static Radian Ogre::Math::ACos ( Real fValue)
static

Arc cosine function.

Parameters
fValueThe value whose arc cosine will be returned.

Referenced by Ogre::Vector2::angleBetween().

◆ AngleUnitsToDegrees()

static Real Ogre::Math::AngleUnitsToDegrees ( Real units)
static

Convert from the current AngleUnit to degrees.

Referenced by Ogre::Angle::operator Degree().

◆ AngleUnitsToRadians()

static Real Ogre::Math::AngleUnitsToRadians ( Real units)
static

Convert from the current AngleUnit to radians.

Referenced by Ogre::Angle::operator Radian().

◆ ASin()

static Radian Ogre::Math::ASin ( Real fValue)
static

Arc sine function.

Parameters
fValueThe value whose arc sine will be returned.

◆ ATan()

static Radian Ogre::Math::ATan ( Real fValue)
inlinestatic

Arc tangent function.

Parameters
fValueThe value whose arc tangent will be returned.

◆ ATan2()

static Radian Ogre::Math::ATan2 ( Real fY,
Real fX )
inlinestatic

Arc tangent between two values function.

Parameters
fYThe first value to calculate the arc tangent with.
fXThe second value to calculate the arc tangent with.

◆ boundingRadiusFromAABB()

static Real Ogre::Math::boundingRadiusFromAABB ( const AxisAlignedBox & aabb)
static

Get a bounding radius value from a bounding box.

◆ buildReflectionMatrix()

static Matrix4 Ogre::Math::buildReflectionMatrix ( const Plane & p)
static

Build a reflection matrix for the passed in plane.

◆ calculateBasicFaceNormal()

static Vector3 Ogre::Math::calculateBasicFaceNormal ( const Vector3 & v1,
const Vector3 & v2,
const Vector3 & v3 )
static

Calculate a face normal, no w-information.

◆ calculateBasicFaceNormalWithoutNormalize()

static Vector3 Ogre::Math::calculateBasicFaceNormalWithoutNormalize ( const Vector3 & v1,
const Vector3 & v2,
const Vector3 & v3 )
static

Calculate a face normal without normalize, no w-information.

◆ calculateFaceNormal()

static Vector4 Ogre::Math::calculateFaceNormal ( const Vector3 & v1,
const Vector3 & v2,
const Vector3 & v3 )
static

Calculate a face normal, including the w component which is the offset from the origin.

◆ calculateFaceNormalWithoutNormalize()

static Vector4 Ogre::Math::calculateFaceNormalWithoutNormalize ( const Vector3 & v1,
const Vector3 & v2,
const Vector3 & v3 )
static

Calculate a face normal without normalize, including the w component which is the offset from the origin.

◆ calculateTangentSpaceVector()

static Vector3 Ogre::Math::calculateTangentSpaceVector ( const Vector3 & position1,
const Vector3 & position2,
const Vector3 & position3,
Real u1,
Real v1,
Real u2,
Real v2,
Real u3,
Real v3 )
static

Calculates the tangent space vector for a given set of positions / texture coords.

◆ Ceil()

static Real Ogre::Math::Ceil ( Real fValue)
inlinestatic

Ceiling function Returns the smallest following integer.

(example: Ceil(1.1) = 2)

Parameters
fValueThe value to round up to the nearest integer.

◆ Clamp()

template<typename T >
static T Ogre::Math::Clamp ( T val,
T minval,
T maxval )
inlinestatic

Clamp a value within an inclusive range.

Referenced by Ogre::Vector2::angleBetween(), Ogre::Bitwise::floatToSnorm16(), and Ogre::Bitwise::floatToSnorm8().

◆ ClosestPow2()

static uint32 Ogre::Math::ClosestPow2 ( uint32 x)
inlinestatic

Return closest power of two not smaller than given number.

◆ Cos() [1/2]

static Real Ogre::Math::Cos ( const Radian & fValue,
bool useTables = false )
inlinestatic

Cosine function.

Parameters
fValueAngle in radians
useTablesIf true, uses lookup tables rather than calculation - faster but less accurate.

References Ogre::Radian::valueRadians().

◆ Cos() [2/2]

static Real Ogre::Math::Cos ( Real fValue,
bool useTables = false )
inlinestatic

Cosine function.

Parameters
fValueAngle in radians
useTablesIf true, uses lookup tables rather than calculation - faster but less accurate.

◆ DegreesToAngleUnits()

static Real Ogre::Math::DegreesToAngleUnits ( Real degrees)
static

Convert from degrees to the current AngleUnit.

Referenced by Ogre::Degree::valueAngleUnits().

◆ DegreesToRadians()

static Real Ogre::Math::DegreesToRadians ( Real degrees)
inlinestatic

References OGRE_ASSERT_HIGH.

Referenced by Ogre::Degree::valueRadians().

◆ Exp()

static Real Ogre::Math::Exp ( Real fValue)
inlinestatic

◆ Floor()

static Real Ogre::Math::Floor ( Real fValue)
inlinestatic

Floor function Returns the largest previous integer.

(example: Floor(1.9) = 1)

Parameters
fValueThe value to round down to the nearest integer.

◆ gaussianDistribution()

static Real Ogre::Math::gaussianDistribution ( Real x,
Real offset = 0.0f,
Real scale = 1.0f )
static

Generates a value based on the Gaussian (normal) distribution function with the given offset and scale parameters.

◆ gcd()

static size_t Ogre::Math::gcd ( size_t a,
size_t b )
inlinestatic

Returns Greatest Common Denominator.

References gcd().

Referenced by gcd().

◆ getAngleUnit()

static AngleUnit Ogre::Math::getAngleUnit ( )
static

Get the unit being used for angles.

◆ IAbs()

static int Ogre::Math::IAbs ( int iValue)
inlinestatic

◆ ICeil()

static int Ogre::Math::ICeil ( float fValue)
inlinestatic

◆ IFloor()

static int Ogre::Math::IFloor ( float fValue)
inlinestatic

◆ intersects() [1/11]

static bool Ogre::Math::intersects ( const Plane & plane,
const AxisAlignedBox & box )
static

Plane / box intersection test.

◆ intersects() [2/11]

static std::pair< bool, Real > Ogre::Math::intersects ( const Ray & ray,
const AxisAlignedBox & box )
static

Ray / box intersection, returns boolean result and distance.

◆ intersects() [3/11]

static bool Ogre::Math::intersects ( const Ray & ray,
const AxisAlignedBox & box,
Real * d1,
Real * d2 )
static

Ray / box intersection, returns boolean result and two intersection distance.

Parameters
rayThe ray.
boxThe box.
d1A real pointer to retrieve the near intersection distance from the ray origin, maybe null which means don't care about the near intersection distance.
d2A real pointer to retrieve the far intersection distance from the ray origin, maybe null which means don't care about the far intersection distance.
Returns
If the ray is intersects the box, true is returned, and the near intersection distance is return by d1, the far intersection distance is return by d2. Guarantee 0 <= d1 <= d2.
If the ray isn't intersects the box, false is returned, and d1 and d2 is unmodified.

◆ intersects() [4/11]

static std::pair< bool, Real > Ogre::Math::intersects ( const Ray & ray,
const Plane & plane )
static

Ray / plane intersection, returns boolean result and distance.

◆ intersects() [5/11]

static std::pair< bool, Real > Ogre::Math::intersects ( const Ray & ray,
const Sphere & sphere,
bool discardInside = true )
static

Ray / sphere intersection, returns boolean result and distance.

◆ intersects() [6/11]

static std::pair< bool, Real > Ogre::Math::intersects ( const Ray & ray,
const StdList< Plane > & planeList,
bool normalIsOutside )
static

Ray / convex plane list intersection test.

Parameters
rayThe ray to test with
planeListList of planes which form a convex volume
normalIsOutsideDoes the normal point outside the volume

◆ intersects() [7/11]

static std::pair< bool, Real > Ogre::Math::intersects ( const Ray & ray,
const StdVector< Plane > & planeList,
bool normalIsOutside )
static

Ray / convex plane list intersection test.

Parameters
rayThe ray to test with
planeListList of planes which form a convex volume
normalIsOutsideDoes the normal point outside the volume

◆ intersects() [8/11]

static std::pair< bool, Real > Ogre::Math::intersects ( const Ray & ray,
const Vector3 & a,
const Vector3 & b,
const Vector3 & c,
bool positiveSide = true,
bool negativeSide = true )
static

Ray / triangle intersection, returns boolean result and distance.

Parameters
rayThe ray.
aThe triangle's first vertex.
bThe triangle's second vertex.
cThe triangle's third vertex.
positiveSideIntersect with "positive side" of the triangle
negativeSideIntersect with "negative side" of the triangle
Returns
If the ray is intersects the triangle, a pair of true and the distance between intersection point and ray origin returned.
If the ray isn't intersects the triangle, a pair of false and 0 returned.

◆ intersects() [9/11]

static std::pair< bool, Real > Ogre::Math::intersects ( const Ray & ray,
const Vector3 & a,
const Vector3 & b,
const Vector3 & c,
const Vector3 & normal,
bool positiveSide = true,
bool negativeSide = true )
static

Ray / triangle intersection, returns boolean result and distance.

Parameters
rayThe ray.
aThe triangle's first vertex.
bThe triangle's second vertex.
cThe triangle's third vertex.
normalThe triangle plane's normal (passed in rather than calculated on demand since the caller may already have it), doesn't need normalised since we don't care.
positiveSideIntersect with "positive side" of the triangle
negativeSideIntersect with "negative side" of the triangle
Returns
If the ray is intersects the triangle, a pair of true and the distance between intersection point and ray origin returned.
If the ray isn't intersects the triangle, a pair of false and 0 returned.

◆ intersects() [10/11]

static bool Ogre::Math::intersects ( const Sphere & sphere,
const AxisAlignedBox & box )
static

Sphere / box intersection test.

Sphere / box intersection test.

◆ intersects() [11/11]

static bool Ogre::Math::intersects ( const Sphere & sphere,
const Plane & plane )
static

Sphere / plane intersection test.

Remarks
NB just do a plane.getDistance(sphere.getCenter()) for more detail!

◆ InvSqrt()

static Real Ogre::Math::InvSqrt ( Real fValue)
inlinestatic

Inverse square root i.e.

1 / Sqrt(x), good for vector normalisation.

Parameters
fValueThe value whose inverse square root will be calculated.

◆ ISign()

static int Ogre::Math::ISign ( int iValue)
static

◆ isNaN()

static bool Ogre::Math::isNaN ( Real f)
inlinestatic

◆ lcm()

static size_t Ogre::Math::lcm ( size_t a,
size_t b )
inlinestatic

Returns Least Common Multiple.

◆ lerp()

template<typename T , typename S >
static FORCEINLINE T Ogre::Math::lerp ( const T & a,
const T & b,
const S & w )
inlinestatic

Linear interpolation.

Given 3 parameters a, b and w the function returns the value of (1 – w)* a + w * b. Where a and b are matching vector or scalar types and w can be either a scalar or a vector of the same type as a and b.

Remarks
lerp( a, b, 0 ) = a lerp( a, b, 1 ) = b

◆ Log()

static Real Ogre::Math::Log ( Real fValue)
inlinestatic

◆ Log2()

static Real Ogre::Math::Log2 ( Real fValue)
inlinestatic

◆ LogN()

static Real Ogre::Math::LogN ( Real base,
Real fValue )
inlinestatic

◆ makeViewMatrix()

static Matrix4 Ogre::Math::makeViewMatrix ( const Vector3 & position,
const Quaternion & orientation,
const Matrix4 * reflectMatrix = 0 )
static

◆ octahedronMappingDecode()

static Vector3 Ogre::Math::octahedronMappingDecode ( Vector2 f)
static

Takes a 2D value in range [0; 1] and returns a unit-length 3D vector.

◆ octahedronMappingEncode()

static Vector2 Ogre::Math::octahedronMappingEncode ( Vector3 n)
static

Takes a directional 3D vector n and returns a 2D value in range [0; 1] Vector 'n' doesn't have to be normalized.

◆ pointInTri2D()

static bool Ogre::Math::pointInTri2D ( const Vector2 & p,
const Vector2 & a,
const Vector2 & b,
const Vector2 & c )
static

Checks whether a given point is inside a triangle, in a 2-dimensional (Cartesian) space.

Remarks
The vertices of the triangle must be given in either trigonometrical (anticlockwise) or inverse trigonometrical (clockwise) order.
Parameters
pThe point.
aThe triangle's first vertex.
bThe triangle's second vertex.
cThe triangle's third vertex.
Returns
If the point resides in the triangle, true is returned.
If the point is outside the triangle, false is returned.

◆ pointInTri3D()

static bool Ogre::Math::pointInTri3D ( const Vector3 & p,
const Vector3 & a,
const Vector3 & b,
const Vector3 & c,
const Vector3 & normal )
static

Checks whether a given 3D point is inside a triangle.

Remarks
The vertices of the triangle must be given in either trigonometrical (anticlockwise) or inverse trigonometrical (clockwise) order, and the point must be guaranteed to be in the same plane as the triangle
Parameters
pp The point.
aThe triangle's first vertex.
bThe triangle's second vertex.
cThe triangle's third vertex.
normalThe triangle plane's normal (passed in rather than calculated on demand since the caller may already have it)
Returns
If the point resides in the triangle, true is returned.
If the point is outside the triangle, false is returned.

◆ Pow()

static Real Ogre::Math::Pow ( Real fBase,
Real fExponent )
inlinestatic

◆ RadiansToAngleUnits()

static Real Ogre::Math::RadiansToAngleUnits ( Real radians)
static

Convert from radians to the current AngleUnit .

Referenced by Ogre::Radian::valueAngleUnits().

◆ RadiansToDegrees()

static Real Ogre::Math::RadiansToDegrees ( Real radians)
inlinestatic

References OGRE_ASSERT_HIGH.

Referenced by Ogre::Radian::valueDegrees().

◆ RangeRandom()

static Real Ogre::Math::RangeRandom ( Real fLow,
Real fHigh )
static

Generate a random number within the range provided.

Parameters
fLowThe lower bound of the range.
fHighThe upper bound of the range.
Returns
A random number in the range from [fLow,fHigh].

◆ RealEqual()

static bool Ogre::Math::RealEqual ( Real a,
Real b,
Real tolerance = std::numeric_limits<Real>::epsilon() )
inlinestatic

Compare 2 reals, using tolerance for inaccuracies.

◆ saturate() [1/2]

static double Ogre::Math::saturate ( double t)
inlinestatic

◆ saturate() [2/2]

static float Ogre::Math::saturate ( float t)
inlinestatic

◆ setAngleUnit()

static void Ogre::Math::setAngleUnit ( AngleUnit unit)
static

These functions used to set the assumed angle units (radians or degrees) expected when using the Angle type.

You can set this directly after creating a new Root, and also before/after resource creation, depending on whether you want the change to affect resource files.

◆ SetRandomValueProvider()

static void Ogre::Math::SetRandomValueProvider ( RandomValueProvider * provider)
static

◆ Sign() [1/3]

static Degree Ogre::Math::Sign ( const Degree & dValue)
inlinestatic

◆ Sign() [2/3]

static Radian Ogre::Math::Sign ( const Radian & rValue)
inlinestatic

◆ Sign() [3/3]

static Real Ogre::Math::Sign ( Real fValue)
static

◆ Sin() [1/2]

static Real Ogre::Math::Sin ( const Radian & fValue,
bool useTables = false )
inlinestatic

Sine function.

Parameters
fValueAngle in radians
useTablesIf true, uses lookup tables rather than calculation - faster but less accurate.

References Ogre::Radian::valueRadians().

◆ Sin() [2/2]

static Real Ogre::Math::Sin ( Real fValue,
bool useTables = false )
inlinestatic

Sine function.

Parameters
fValueAngle in radians
useTablesIf true, uses lookup tables rather than calculation - faster but less accurate.

◆ smoothstep()

template<typename T , typename S >
static FORCEINLINE T Ogre::Math::smoothstep ( const T & edge0,
const T & edge1,
const S & x )
inlinestatic

Performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.

This is useful in cases where a threshold function with a smooth transition is desired.

◆ Sqr()

static Real Ogre::Math::Sqr ( Real fValue)
inlinestatic

Squared function.

Parameters
fValueThe value to be squared (fValue^2)

◆ Sqrt() [1/3]

static Degree Ogre::Math::Sqrt ( const Degree & fValue)
inlinestatic

Square root function.

Parameters
fValueThe value, in degrees, whose square root will be calculated.
Returns
The square root of the angle in degrees.

References Ogre::Degree::valueDegrees().

◆ Sqrt() [2/3]

static Radian Ogre::Math::Sqrt ( const Radian & fValue)
inlinestatic

Square root function.

Parameters
fValueThe value, in radians, whose square root will be calculated.
Returns
The square root of the angle in radians.

References Ogre::Radian::valueRadians().

◆ Sqrt() [3/3]

static Real Ogre::Math::Sqrt ( Real fValue)
inlinestatic

Square root function.

Parameters
fValueThe value whose square root will be calculated.

Referenced by Ogre::AxisAlignedBox::distance().

◆ SymmetricRandom()

static Real Ogre::Math::SymmetricRandom ( )
static

Generate a random number in the range [-1,1].

Returns
A random number in the range from [-1,1].

◆ Tan() [1/2]

static Real Ogre::Math::Tan ( const Radian & fValue,
bool useTables = false )
inlinestatic

Tangent function.

Parameters
fValueAngle in radians
useTablesIf true, uses lookup tables rather than calculation - faster but less accurate.

References Ogre::Radian::valueRadians().

◆ Tan() [2/2]

static Real Ogre::Math::Tan ( Real fValue,
bool useTables = false )
inlinestatic

Tangent function.

Parameters
fValueAngle in radians
useTablesIf true, uses lookup tables rather than calculation - faster but less accurate.

◆ UnitRandom()

static Real Ogre::Math::UnitRandom ( )
static

Generate a random number of unit length.

Returns
A random number in the range from [0,1].

◆ Wrap()

static Real Ogre::Math::Wrap ( Real v)
inlinestatic

Wraps the value 'v' into the range [0; 1)

Member Data Documentation

◆ fDeg2Rad

const Real Ogre::Math::fDeg2Rad
static

◆ fRad2Deg

const Real Ogre::Math::fRad2Deg
static

◆ HALF_PI

const Real Ogre::Math::HALF_PI
static

◆ LOG2

const Real Ogre::Math::LOG2
static

Stored value of log(2) for frequent use.

◆ NEG_INFINITY

const Real Ogre::Math::NEG_INFINITY
static

◆ PI

const Real Ogre::Math::PI
static

◆ POS_INFINITY

const Real Ogre::Math::POS_INFINITY
static

◆ TWO_PI

const Real Ogre::Math::TWO_PI
static

Referenced by Ogre::Vector2::angleTo().


The documentation for this class was generated from the following file: