GL ES-specific implementation of a TextureManager.
More...
#include <OgreGLES2TextureManager.h>
GL ES-specific implementation of a TextureManager.
◆ GLES2TextureManager()
Ogre::GLES2TextureManager::GLES2TextureManager |
( |
GLES2Support & | support | ) |
|
◆ ~GLES2TextureManager()
virtual Ogre::GLES2TextureManager::~GLES2TextureManager |
( |
| ) |
|
|
virtual |
◆ getNativeFormat()
PixelFormat Ogre::GLES2TextureManager::getNativeFormat |
( |
TextureType | ttype, |
|
|
PixelFormat | format, |
|
|
int | usage ) |
◆ getWarningTextureID()
GLuint Ogre::GLES2TextureManager::getWarningTextureID |
( |
| ) |
|
|
inline |
◆ isHardwareFilteringSupported()
bool Ogre::GLES2TextureManager::isHardwareFilteringSupported |
( |
TextureType | ttype, |
|
|
PixelFormat | format, |
|
|
int | usage, |
|
|
bool | preciseFormatOnly = false ) |
The documentation for this class was generated from the following file: