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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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MultiRenderTarget for GL ES 2.x. More...
#include <OgreGLES2FBOMultiRenderTarget.h>
Public Member Functions | |
GLES2FBOMultiRenderTarget (GLES2FBOManager *manager, const String &name) | |
~GLES2FBOMultiRenderTarget () | |
virtual void | _detachDepthBuffer () |
virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer, bool exactFormatMatch) |
Override so we can attach the depth buffer to the FBO. | |
virtual void | detachDepthBuffer () |
virtual void | getCustomAttribute (const String &name, void *pData) |
bool | requiresTextureFlipping () const |
MultiRenderTarget for GL ES 2.x.
Ogre::GLES2FBOMultiRenderTarget::GLES2FBOMultiRenderTarget | ( | GLES2FBOManager * | manager, |
const String & | name ) |
Ogre::GLES2FBOMultiRenderTarget::~GLES2FBOMultiRenderTarget | ( | ) |
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virtual |
Override so we can attach the depth buffer to the FBO.
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virtual |
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virtual |
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inline |