#include <OgreLodData.h>
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template<typename T , typename A > |
static size_t | getVectorIDFromPointer (const std::vector< T, A > &vec, const T *pointer) |
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◆ CollapseCostHeap
◆ IndexBufferInfoList
◆ TriangleI
◆ TriangleList
◆ UniqueVertexSet
◆ VEdges
◆ VertexI
◆ VertexList
◆ VTriangles
◆ anonymous enum
◆ LodData()
Ogre::LodData::LodData |
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inline |
◆ findUniqueVertexByPos()
UniqueVertexSet::iterator Ogre::LodData::findUniqueVertexByPos |
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const Vector3 & | pos | ) |
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inline |
◆ getVectorIDFromPointer()
template<typename T , typename A >
static size_t Ogre::LodData::getVectorIDFromPointer |
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const std::vector< T, A > & | vec, |
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const T * | pointer ) |
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inlinestatic |
◆ mCollapseCostHeap
Makes possible to get the vertices with the smallest collapse cost.
◆ mIndexBufferInfoList
◆ mMeshBoundingSphereRadius
Real Ogre::LodData::mMeshBoundingSphereRadius |
◆ mTriangleList
◆ mUniqueVertexSet
Provides position based vertex lookup. Position is the real identifier of a vertex.
◆ mUseVertexNormals
bool Ogre::LodData::mUseVertexNormals |
◆ mVertexList
◆ NEVER_COLLAPSE_COST
const Real Ogre::LodData::NEVER_COLLAPSE_COST |
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◆ UNINITIALIZED_COLLAPSE_COST
const Real Ogre::LodData::UNINITIALIZED_COLLAPSE_COST |
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The documentation for this struct was generated from the following file: