OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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OgreStagingTextureBufferImpl.h File Reference
#include "OgreStagingTexture.h"
#include "OgreTextureBox.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::StagingTextureBufferImpl
 This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain. More...
 

Namespaces

namespace  Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>