#include <OgreHlmsDatablock.h>
◆ savingChangeTextureNameOitd()
virtual void Ogre::HlmsTextureExportListener::savingChangeTextureNameOitd |
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String & | inOutFilename, |
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TextureGpu * | texture ) |
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inlinevirtual |
◆ savingChangeTextureNameOriginal()
virtual void Ogre::HlmsTextureExportListener::savingChangeTextureNameOriginal |
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const String & | aliasName, |
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String & | inOutResourceName, |
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String & | inOutFilename ) |
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inlinevirtual |
Gives you a chance to completely change the name of the texture when saving a material.
The documentation for this class was generated from the following file: