OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Ogre::v1::GLES2RenderBuffer Class Reference

Renderbuffer surface. More...

#include <OgreGLES2HardwarePixelBuffer.h>

+ Inheritance diagram for Ogre::v1::GLES2RenderBuffer:

Public Member Functions

 GLES2RenderBuffer (GLenum format, uint32 width, uint32 height, GLsizei numSamples)
 
virtual ~GLES2RenderBuffer ()
 
virtual void bindToFramebuffer (GLenum attachment, uint32 zoffset)
 Bind surface to frame buffer.
 
- Public Member Functions inherited from Ogre::v1::GLES2HardwarePixelBuffer
 GLES2HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, bool hwGamma, HardwareBuffer::Usage usage)
 Should be called by HardwareBufferManager.
 
virtual ~GLES2HardwarePixelBuffer ()
 
void blitFromMemory (const PixelBox &src, const Box &dstBox)
 
void blitToMemory (const Box &srcBox, const PixelBox &dst)
 
GLenum getGLFormat ()
 

Detailed Description

Renderbuffer surface.

Needs FBO extension.

Constructor & Destructor Documentation

◆ GLES2RenderBuffer()

Ogre::v1::GLES2RenderBuffer::GLES2RenderBuffer ( GLenum format,
uint32 width,
uint32 height,
GLsizei numSamples )

◆ ~GLES2RenderBuffer()

virtual Ogre::v1::GLES2RenderBuffer::~GLES2RenderBuffer ( )
virtual

Member Function Documentation

◆ bindToFramebuffer()

virtual void Ogre::v1::GLES2RenderBuffer::bindToFramebuffer ( GLenum attachment,
uint32 zoffset )
virtual

Bind surface to frame buffer.

Needs FBO extension.

Reimplemented from Ogre::v1::GLES2HardwarePixelBuffer.


The documentation for this class was generated from the following file: