#include <OgreLodOutputProviderBuffer.h>
◆ LodOutputProviderBuffer()
Ogre::LodOutputProviderBuffer::LodOutputProviderBuffer |
( |
v1::MeshPtr | mesh | ) |
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inline |
◆ bakeLodLevel()
void Ogre::LodOutputProviderBuffer::bakeLodLevel |
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LodData * | data, |
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int | lodIndex ) |
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overridevirtual |
◆ bakeManualLodLevel()
void Ogre::LodOutputProviderBuffer::bakeManualLodLevel |
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LodData * | data, |
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String & | manualMeshName, |
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int | lodIndex ) |
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overridevirtual |
◆ finalize()
void Ogre::LodOutputProviderBuffer::finalize |
( |
LodData * | data | ) |
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inlineoverridevirtual |
◆ getBuffer()
◆ inject()
void Ogre::LodOutputProviderBuffer::inject |
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| ) |
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overridevirtual |
◆ prepare()
void Ogre::LodOutputProviderBuffer::prepare |
( |
LodData * | data | ) |
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overridevirtual |
The documentation for this class was generated from the following file: