#include <OgreVertexShadowMapHelper.h>
◆ GeometryVec
◆ findFirstAppearance()
static bool Ogre::v1::VertexShadowMapHelper::findFirstAppearance |
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const GeometryVec & | geom, |
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const VertexData * | vertexBuffer, |
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size_t & | outVaoIdx ) |
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◆ optimizeForShadowMapping()
Reads all the vertex & index buffer from all the LOD levels in inVao, optimizes the buffers for shadow mapping, and stores them as new Vaos in outVao.
- Parameters
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vaoManager | VaoManager. Required for buffer management. |
inVao | Input Vao to clone and optimize. |
outVao | Output vao to store the cloned, optimized version. |
◆ useSameGeoms()
static void Ogre::v1::VertexShadowMapHelper::useSameGeoms |
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const GeometryVec & | inGeom, |
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GeometryVec & | outGeom ) |
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The documentation for this class was generated from the following file: