Override this listener if you want to filter which objects get exported.
More...
#include <OgreSceneFormatBase.h>
Override this listener if you want to filter which objects get exported.
See DefaultSceneFormatListener
◆ exportDecal()
virtual bool Ogre::SceneFormatListener::exportDecal |
( |
const Decal * | decal | ) |
|
|
inlinevirtual |
◆ exportEntity()
virtual bool Ogre::SceneFormatListener::exportEntity |
( |
const v1::Entity * | entity | ) |
|
|
inlinevirtual |
◆ exportItem()
virtual bool Ogre::SceneFormatListener::exportItem |
( |
const Item * | item | ) |
|
|
inlinevirtual |
◆ exportLight()
virtual bool Ogre::SceneFormatListener::exportLight |
( |
const Light * | light | ) |
|
|
inlinevirtual |
◆ exportMesh() [1/2]
virtual bool Ogre::SceneFormatListener::exportMesh |
( |
const Mesh * | mesh | ) |
|
|
inlinevirtual |
◆ exportMesh() [2/2]
virtual bool Ogre::SceneFormatListener::exportMesh |
( |
const v1::Mesh * | mesh | ) |
|
|
inlinevirtual |
◆ exportSceneNode()
virtual bool Ogre::SceneFormatListener::exportSceneNode |
( |
const SceneNode * | sceneNode | ) |
|
|
inlinevirtual |
◆ setSceneFlags()
The documentation for this class was generated from the following file: